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Creators/Authors contains: "Min, Wookhee"

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  1. This study investigates the implementation of a classroom response system in STEM education in a higher education context. The study used ExplainIt, a web-based classroom response system designed to support students’ self-explanations and provide instant feedback. Data were collected from 32 undergraduate students using four instruments including demographic information, self-efficacy, engagement, and system evaluation. The results showed that students reported positive learning experiences, demonstrated increased self-efficacy in STEM content, and indicated high levels of engagement following their use of ExplainIt. 
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    Free, publicly-accessible full text available May 1, 2026
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  6. With the growing prevalence of AI, the need for K-12 AI education is becoming more crucial, which is prompting active research in developing engaging and age-appropriate AI learning activities. Efforts are underway, such as those by the AI4K12 initiative, to establish guidelines for organizing K- 12 AI education; however, effective instructional resources are needed by educators. In this paper, we describe our work to design, develop, and implement an unplugged activity centered on facial recognition technology for middle school students. Facial recognition is integrated into a wide range of applications throughout daily life, which makes it a familiar and engaging tool for students and an effective medium for conveying AI concepts. Our unplugged activity, “Guess Whose Face,” is designed as a board game that focuses on Representation and Reasoning from AI4K12’s 5 Big Ideas in AI. The game is crafted to enable students to develop AI competencies naturally through physical interaction. In the game, one student uses tracing paper to extract facial features from a familiar face shown on a card, such as a cartoon character or celebrity, and then other students try to guess the identity of the hidden face. We discuss details of the game, its iterative refinement, and initial findings from piloting the activity during a summer camp for rural middle school students. 
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